There is no tap-to-earn
Your hardware earns while the app is closed. Check in for a few minutes, spend your wallet down on the next decision, close it again. Hoarding is a trap: a big balance saturates the market. Spending is the game.
No tapping. Just decisions.
You start with a Raspberry Pi on a shelf in your garage. You finish with a swarm of solar collectors around the sun, feeding a mind you built. FLOPS is an idle game about the servers, power, cooling and payroll behind it, and the handful of choices that actually move it.
Your hardware earns while the app is closed. Check in for a few minutes, spend your wallet down on the next decision, close it again. Hoarding is a trap: a big balance saturates the market. Spending is the game.
Every facility has finite power, cooling, rack space and staff. Go over budget and output throttles. So each purchase is a trade-off: another server, or the cooling to keep the ones you have running?
Homelab to rack to data center. Then cloud regions, GPU clusters and AI agents that run things for you. Then launch pads, satellites and a relay array in orbit. Then the threshold.
Every building, server and satellite is a little soft-3D model. Here's where your company goes.
Each era opens new systems when you reach it, with a short briefing so you're never lost.

Raspberry Pis, a power strip, a desk fan. Your first ₿/s.

Real hardware, real power and cooling budgets, staff to pay.

Build queues, research trees, incidents at 3am.

Lease regions, run GPU clusters, start making FLOPS.

Your own bots buy hardware and handle incidents.

Launch pads, propellant, a relay array at L4.

The threshold. Then the long tail.
If you want a game to hold your thumb down on, this isn't it. If you want one that rewards a good decision and then gets out of your way, it might be.
FLOPS is coming soon to iOS and Android. Leave your email and we'll send one note when it's out.